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Custom Rust Map Generator (Harmony 2.3)

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Allows you to generate semi-custom maps on default Rust generator.

For installation and usage instructions, see USAGE.md

Features

  1. QoL (Quality of Life)
  • Skip Asset Warmup on start
  1. Map Settings
  • Generate map over default limits

Don't generate maps larger than 6000!
Rust client won't be able to process them and will just display as a 6000 map with flying prefabs and monuments

  • Generate new map every time
  • Save map in specific folder
  • Save map with specific name
  1. Generator
  • Try to generate Road Ring on any map
  • Enable/Disable roadside monuments
  • Enable/Disable roadside objects
  • Try to generate Rail Ring on any map
  • Enable/Disable railside monuments
  • Enable/Disable railside objects
  • Remove car wrecks near roads
  • Remove rivers
  • Remove tunnel entrances
  • Configure tier percentages (Tier0, Tier1, Tier2)
  • Configure biome percentages (Arid, Temperate, Tundra, Arctic)
  • Generate unique environment (oasis, canyons, lakes)
  1. Monuments
  • Full monument placement configuration
  • Configure distances between monuments
  • Configure specific monument counts
  • Monument placement filters (biome, splat, topology)
  1. Map Image Generator
  • Generate splat/height map
  • Generate monument names
  • Generate map grid
  1. Additional Features
  • Monument Swapping
    • Replace vanilla monuments with custom ones
    • Swap specific monument types (e.g., replace Outpost with custom version)
    • Keep original monument positions and connections
  • Save both map versions (with and without swaps)
  • Russian and English language support in configuration

Monument Swapping Setup

Instructions for use can be found in the USAGE.md file

Configure all features at HarmonyConfig/CustomGeneratorCFG.json


Authors and Credits

Thanks to:

  • bmgjet
  • I4IgO Kurasaki
  • FlySelf (rustmaps custom prefabs)

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Custom Map Generator for Rust Servers

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