Allows you to generate semi-custom maps on default Rust generator.
For installation and usage instructions, see USAGE.md
- QoL (Quality of Life)
- Skip Asset Warmup on start
- Map Settings
- Generate map over default limits
Don't generate maps larger than 6000!
Rust client won't be able to process them and will just display as a 6000 map with flying prefabs and monuments
- Generate new map every time
- Save map in specific folder
- Save map with specific name
- Generator
- Try to generate Road Ring on any map
- Enable/Disable roadside monuments
- Enable/Disable roadside objects
- Try to generate Rail Ring on any map
- Enable/Disable railside monuments
- Enable/Disable railside objects
- Remove car wrecks near roads
- Remove rivers
- Remove tunnel entrances
- Configure tier percentages (Tier0, Tier1, Tier2)
- Configure biome percentages (Arid, Temperate, Tundra, Arctic)
- Generate unique environment (oasis, canyons, lakes)
- Monuments
- Full monument placement configuration
- Configure distances between monuments
- Configure specific monument counts
- Monument placement filters (biome, splat, topology)
- Map Image Generator
- Generate splat/height map
- Generate monument names
- Generate map grid
- Additional Features
- Monument Swapping
- Replace vanilla monuments with custom ones
- Swap specific monument types (e.g., replace Outpost with custom version)
- Keep original monument positions and connections
- Save both map versions (with and without swaps)
- Russian and English language support in configuration
Instructions for use can be found in the USAGE.md
file
Configure all features at HarmonyConfig/CustomGeneratorCFG.json
- @aristocratos
- For support DM me on Discord - aristocratos
Thanks to:
- bmgjet
- I4IgO Kurasaki
- FlySelf (rustmaps custom prefabs)