Skip to content
daRabbit edited this page Jan 23, 2019 · 4 revisions

Elder Titan, the Worldsmith, is a melee strength hero whose abilities are perfect at nuking and his disable is unique compared to the other heroes.

Difference to vanilla

  • No notable changes.

Abilities

Q: Echo Stomp

Ability: Channeled, No Target
Affects: Enemies
Damage Type: Physical/Magical
100 mana || 14/13/12/11/11/11 cooldown

Elder Titan and his Astral Spirit both stomp the ground, damaging and knocking nearby enemy units unconscious around their locations. The Elder Titan stomp deals physical damage, while the Spirit stomp deals magical damage.

Channel Time: 1.3
Cast Point: 0.4
Radius: 500
Physical Damage: 70/100/130/160/420/840 (Talent 170/200/230/260/520/940)
Magical Damage: 70/100/130/160/420/840 (Talent 170/200/230/260/520/940)
Wake Up Damage Threshold: 50/100/150/200/400/600 (Talent 650/700/750/800/1000/1200)
Initial Stun Duration: 0.2
Sleep Duration: 2/3/4/5/5.5/6

---

W: Astral Spirit

Ability: Target Point
Affects: Enemies
Damage Type: Magical
80/90/100/110/150/310 mana || 17 cooldown

Elder Titan sends forth his Astral Spirit, damaging any units it passes through. When the spirit rejoins the Titan, it grants bonus damage and movement speed for each unit it damaged. The Astral Spirit possesses the Echo Stomp, Return Spirit, and Natural Order abilities.

Cast Range: 1200
Cast Point: 0.4
Damage Radius: 275
Damage: 50
Move Speed Bonus per Creep: 1%
Move Speed Bonus per Hero: 7%
Max Move Speed Bonus: 40%
Attack Damage Bonus per Creep: 6/9/12/15/18/21
Attack Damage Bonus per Hero: 15/30/60/80/100/210 (Talent 45/60/75/90/120/240)
Armor Bonus per Creep: 0.5
Armor Bonus per Hero: 1.5/3/4.5/6/7.5/9
Spirit Duration: 8
Buff Duration: 10
Note:

  • After casting Astral Spirit, the ability changed into Return Astral Spirit, which if casted, will return the spirit.

---

E: Natural Order

Ability: Aura
Affects: Enemies

Reduces all elements to their basic levels, removing base armor and magic damage resistance from nearby enemy units. The armor reduction is centered around the hero, while the magic armor reduction is centered around Astral Spirit.

Radius: 350
Base Armor Reduction: 40%/60%/80%/100%/120%/140%
Base Magic Resistance Reduction: 40%/60%/80%/100%/120%/140%
Aura Linger Duration: 1

---

R: Earth Splitter

Ability: Target Point
Affects: Enemies
Damage Type: Physical/Magical
125/175/225/725/1225 mana || 100 cooldown (Talent 25)

Sends forth a jagged crack in front of Elder Titan. After 3 seconds, the crack implodes, slowing movement while dealing damage to each enemy based on their maximum life. Half of the damage dealt is Magical damage, while the other half is Physical damage.

Cast Range: 2400
Cast Point: 0.4
Delay: 3.14
Crack Width: 315
Crack Distance: 2100
Max Health as Damage: 30%/40%/50%/55%/65%
Move Speed Slow: 30%/40%/50%/60%/80%
Slow Duration: 3/4/5/5.5/6 (Aghanim's Scepter: 4/5/6/6.5/7)
Disarm Duration: 0 (Aghanim's Scepter: 4/5/6/6/6)
Note:

  • Aghanim's Scepter Effect: Increase slow duration and units affected are disarmed.

Talents


Talents
+600 Echo Stomp Wake Up
Threshold

25

-75s Earth Splitter
Cooldown
+100 Echo Stomp Damage

20

+70 Attack Speed
+30 Astral Spirit
Hero Attack

15

+15% Magic Resistance
+200 Health

10

+25 Movement Speed

Trivia

  • Currently none, for now.
Clone this wiki locally