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Sand King
Crixalis, the Sand King, is a melee strength hero who is capable to nuke the enemies though not as strong as the others.
- Burrowstrike cast range increased.
- Caustic Finale Expire damage deals the same damage as Explosion damage.
- Caustic Finale duration decreased.
Ability: Target Point/Target Unit
Affects: Enemies/Self
Damage Type: Magical
Pierces Spell Immunity: No
110/120/130/140/190/240 mana || 14/13/12/11/11/11 cooldown
Sand King burrows into the ground and tunnels forward, damaging and stunning enemy units above him as he resurfaces.
Cast Range: 450/525/600/650/675/700 (Aghanim's Scepter: 700/900/1100/1300/1400/1500)
Cast Point: 0
Max Travel Distance: 350/450/550/650/675/700 (Aghanim's Scepter: 700/900/1100/1300/1400/1500)
Spikes Radius: 150
Damage: 100/160/220/280/580/900
Stun Duration: 1.6/1.8/2/2.2/2.3/2.4
Note:
- Aghanim's Scepter Effect: Cast Range increased and applies Caustic Finale to heroes hit but doesn't affect illusions.
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Ability: No Target
Affects: Enemies/Self
Damage Type: Magical
Pierces Spell Immunity: No
60 mana || 40/34/28/22/18/16 cooldown
Sand King creates a fearsome sandstorm that damages enemy units while hiding him from vision. The effect ends when Sand King leaves the area.
Cast Point: 0
Radius: 350/450/550/650/700/750
Fade Time: 0.7
Damage per Second: 20/40/60/80/240/400 (Talent 65/90/115/140/260/540)
Enemy Miss Chance: 0 (Talent 50%)
Movement Speed Slow: 0 (Talent 50%)
Duration: 20/25/30/35/45/50
Aura Linger Duration: 0.5
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Ability: Passive
Affects: Enemies
Damage Type: Magical
Sand King's attacks inject a venom that causes enemy units to violently explode when its timer expires, or when the unit dies, damaging and slowing nearby enemies.
Effect Radius: 400
Explosion Damage: 90/130/170/220/520/820
Movement Speed Slow: 15%/20%/25%/30%/35%/40%
Debuff Duration: 4
Slow Duration: 3
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Ability: Channeled, No Target
Affects: Enemies
Damage Type: Magical
Pierces Spell Immunity: No
150/225/300/650/1000 mana || 120/110/100/100/100 cooldown
After channeling for 2 seconds, Sand King sends a disturbance into the earth, causing it to shudder violently. All enemies caught within range will take damage and become slowed. Each subsequent pulse increases the radius of damage dealt.
Cast Point: 0
Channel Time: 2
Radius per Pulse: 275/325/375/425/475/525/575/625/675/725 (Talent /775/825/875/925)
Number of Pulses: 6/8/10/10/10 (Talent 10/12/14/14/14)
Damage per Pulse: 110/110/110/220/440
Move Speed Slow: 30%
Attack Speed Slow: 30 (Talent 80)
Slow Duration: 3
Talents | ||
---|---|---|
50% Sand Storm Slow and Blind |
25 |
+50 Health Regen |
+4 Epicenter Pulses | 20 |
+10 Armor |
-50 Epicenter Attack Slow | 15 |
+40 Sand Storm DPS |
+200 Health | 10 |
+20 Movement Speed |
- Currently none, for now.