Skip to content
daRabbit edited this page Dec 9, 2018 · 2 revisions

Raijin Thunderkeg, the Storm Spirit, is a ranged intelligence hero who is mobile enough while able to deliver lots of damage.

Difference to vanilla

  • Ball Lightning Cast Point increased.
  • Ball Lightning manacost increased.

Abilities

Q: Static Remnant

Ability: No Target
Affects: Enemies
Damage Type: Magical
Pierces Spell Immunity: No
100 mana || 3.5 cooldown

Creates an explosively charged image of Storm Spirit that lasts 12 seconds and will detonate and deal damage if an enemy unit comes near it.

Cast Point: 0
Trigger Radius: 235
Damage Radius: 260
Delay: 1
Damage: 120/170/220/270/420/640 (Talent 200/250/300/350/500/720)
Remnant Duration: 12

---

W: Electric Vortex

Ability: Target Unit (Aghanim's Scepter: No Target)
Affects: Enemies/Self
Pierces Spell Immunity: No
85/85/85/85/170/340 mana || 22/20/18/16/16/16 cooldown

A vortex that pulls an enemy unit to Storm Spirit's location, it also slows the Storm Spirit by 50% for 3 seconds.

Cast Range: 300 (Aghanim's Scepter: 0)
Cast Point: 0.3
Radius: 0 (Aghanim's Scepter: 475)
Self Movement Speed Slow: 50%
Pull Duration: 1.4/1.8/2.2/2.6/2.85/3.5 (Talent 1.9/2.3/2.7/3.1/3.35/4)
Slow Duration: 3
Note:

  • Aghanim's Scepter Effect: Affects Enemies around Storm Spirit.

---

E: Overload

Ability: Passive
Affects: Enemies
Damage Type: Magical
Pierces Spell Immunity: No (Talent Yes)
Dispellable: Yes

Casting a spell creates an electrical charge, which is released in a burst on his next attack, dealing damage and slowing nearby enemies.

Radius: 300
Damage: 40/60/80/100/200/300
Move Speed Slow: 80%
Attack Speed Slow: 80
Slow Duration: 0.6

---

R: Ball Lightning

Ability: Target Point
Affects: Self/Enemies
Damage Type: Magical
Pierces Spell Immunity: No
30 + 10% of max mana

Storm Spirit becomes volatile electricity, charging across the battlefield until he depletes his mana or reaches his target. The activation mana cost is 30+10% of his total mana pool, and the cost per 100 units traveled is 12+0.7% of his total mana pool. Damage is expressed in damage per 100 units traveled.

Cast Point: 0.4
Cast Range: Global
Damage Radius: 200
Travel Speed: 1250/1875/2500/3000/3500
Damage per 100 Units: 8/12/16/20/24
Auto Static Remnant Drop Distance: 0 (Talent 500)
Base Mana Cost per 100 Units: 12
Max Mana as Cost per 100 Units: 0.7%

Talents


Talents
500 Distance Auto Remnant
in Ball Lightning

25

Overload Pierces Immunity
+30 Attack Speed

20

+0.5s Electric Vortex
+400 Health

15

+80 Static Remnant
Damage
+3 Mana Regen

10

+20 Damage

Trivia

  • Currently none, for now.
Clone this wiki locally