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Clock
Millie Macdonald edited this page Jan 18, 2017
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1 revision
A simple feature added to the game for better user experience. It allows the user to see the time without having to alt tab the game if it is in full-screen mode.
The style for it will also be simple to avoid distracting player during the match. Similar style like the pic shown below may be implemented soon.
The Clock class also makes use of the ClockTask class which stores the code that is executed once every second.
Name | Returns | Parameters | Description |
---|---|---|---|
getTimeMinutes() | Text timeMinutesT | - | Method to return the current time using hours and minutes |
getTimeSeconds() | Text timeSecondsT | - | Method to return the current time using hours, minutes, and seconds |
getDate() | Date date | - | Method used to return the current date object of the clock |
Clock () | - | - | Main method for the clock class,Initialises the Date class to store time,Also sets both text variable to the new value |
Saving and Loading
Statistics tracking
- Statistics Tracking Overview
- Statistics Tracking
- User Statistics
- Champion Statistics
- Common Statistics
Game Play
APIs
- Section One: Pyramid Scheme Beginner's Guide
- Section Two: Getting Started
- Section Three: The Pyramid
- Section Four: Game Layout Explanation
- Section Five: Cards
- Section Six: Champions
- Section Seven: DuckDust
- Section: Eight: How to play Pyramid Scheme
- Section Nine: Ways to play
- Section Ten: Deck Building
- Section Eleven: How to Acquire Cards
- Section Twelve: Achievements
- Section Thirteen: Accessories
Other Guides
Design Guides
Overviews
- Architecture Overview
- UI Overview
- Main Menu Screen Overview
- Standardised Screen Graphics
- Overview of Graphics
Features
- Story Mode
- Cutscenes
- Beginners Guide Tutorial
- Clock
- Deckbuilding
- Card Deck Gallery
- Champion Roster
- Market Place
- Card Packs
- Game Settings
- Tool-tips
Animations
Splash Screen & Create Account Screen
Player Account Settings
AI
Duck Dust
Brainstorming
- Brainstorming - General
- Brainstorming - UI
- Brainstorming - Mechanics
- Brainstorming - Pyramid Design Discussion
- Brainstorming - Champions, Abilities and Design Mock-up
- Brainstorming - Achievement
Future Development