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Style Guide UI Cards
The overall theme of the game is 'Ducks'. Currently two options are being discussed to apply to the overall design of the game. These styles will be chosen and this page will be updated to reflect this as well as filled with the dimensions, sizes and examples of the existing style for ease of use for members of the group to apply to the game.
Option One Is a cartoon styling. An example of a card using this style: https://s9.postimg.org/r18cb4ugv/Example2.jpg)](https://postimg.org/image/5rkq0ae63/ Option Two This is a 3D rendering style. An example of a card using this style: https://s10.postimg.org/e7pocqoo9/Option_One.jpg)](https://postimg.org/image/y2bpyv3vp/
The links to both Option One and Option Two were broken deliberately, to avoid them taking up unnecessary space but kept for archive reasons
Option Three was the style selected for the game.
The overview of this style is listed below. I have attached four frames for each different card type. Brown = Minion Cards
Green = Spell Cards
Red = Special Cards (e.g. frames for hero cards potentially)
Blue = Unfilled
All damage and defense numbers must be left unfilled, they will be placed in-game. This is to deal with modifiers to cards. These frames exist to control for card dimensions and style. A list of backgrounds will be uploaded soon for ease of use. A Duck image has also been attached for use in creating the card. Backgrounds for use in the game will be uploaded soon to deal for consistency. The dimensions of each card are 609 x 856 pt, using font, Agency FB. The attack and health of the cards should be left blank on the card it'll be placed ingame.
A .zip has been attached in another article for the image, in illustrator, with all the frames for ease of alteration.
Saving and Loading
Statistics tracking
- Statistics Tracking Overview
- Statistics Tracking
- User Statistics
- Champion Statistics
- Common Statistics
Game Play
APIs
- Section One: Pyramid Scheme Beginner's Guide
- Section Two: Getting Started
- Section Three: The Pyramid
- Section Four: Game Layout Explanation
- Section Five: Cards
- Section Six: Champions
- Section Seven: DuckDust
- Section: Eight: How to play Pyramid Scheme
- Section Nine: Ways to play
- Section Ten: Deck Building
- Section Eleven: How to Acquire Cards
- Section Twelve: Achievements
- Section Thirteen: Accessories
Other Guides
Design Guides
Overviews
- Architecture Overview
- UI Overview
- Main Menu Screen Overview
- Standardised Screen Graphics
- Overview of Graphics
Features
- Story Mode
- Cutscenes
- Beginners Guide Tutorial
- Clock
- Deckbuilding
- Card Deck Gallery
- Champion Roster
- Market Place
- Card Packs
- Game Settings
- Tool-tips
Animations
Splash Screen & Create Account Screen
Player Account Settings
AI
Duck Dust
Brainstorming
- Brainstorming - General
- Brainstorming - UI
- Brainstorming - Mechanics
- Brainstorming - Pyramid Design Discussion
- Brainstorming - Champions, Abilities and Design Mock-up
- Brainstorming - Achievement
Future Development