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Style Guide UI Cards

Millie Macdonald edited this page Jan 18, 2017 · 1 revision

Overall Style

Overview

The overall theme of the game is 'Ducks'. Currently two options are being discussed to apply to the overall design of the game. These styles will be chosen and this page will be updated to reflect this as well as filled with the dimensions, sizes and examples of the existing style for ease of use for members of the group to apply to the game.

Option One Is a cartoon styling. An example of a card using this style: https://s9.postimg.org/r18cb4ugv/Example2.jpg)](https://postimg.org/image/5rkq0ae63/ Option Two This is a 3D rendering style. An example of a card using this style: https://s10.postimg.org/e7pocqoo9/Option_One.jpg)](https://postimg.org/image/y2bpyv3vp/

The links to both Option One and Option Two were broken deliberately, to avoid them taking up unnecessary space but kept for archive reasons

Option Three

Option Three was the style selected for the game.

Example Duck.jpg

The overview of this style is listed below. I have attached four frames for each different card type. Brown = Minion Cards

Green = Spell Cards

Red = Special Cards (e.g. frames for hero cards potentially)

Blue = Unfilled

All damage and defense numbers must be left unfilled, they will be placed in-game. This is to deal with modifiers to cards. These frames exist to control for card dimensions and style. A list of backgrounds will be uploaded soon for ease of use. A Duck image has also been attached for use in creating the card. Backgrounds for use in the game will be uploaded soon to deal for consistency. The dimensions of each card are 609 x 856 pt, using font, Agency FB. The attack and health of the cards should be left blank on the card it'll be placed ingame.

A .zip has been attached in another article for the image, in illustrator, with all the frames for ease of alteration.

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