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katherinegray97 edited this page Aug 30, 2017
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A Tree defence game
What do you do when squirrels attack? You plant some trees!
Rocket Potatoes is the worlds best tree (tower) defence game.
Link to Javadoc: http://deco2800.uqcloud.net/jenkins/job/DECO2800-2017-RocketPotatoes/javadoc/
All players defend one base which allows teleportation to different worlds. This base will be attacked by squirrels during enemy waves (a countdown to the next wave will appear on the screen somewhere). If, during an attack, a player gets killed by squirrels, they will respawn after a given amount of time. Players are encouraged to explore new worlds in order to find new resources necessary to plant new (better) trees.
- Home
- How To Play
- Keybindings
- Inventory and Resources
- Trees
- Portals and Worlds
- Projectiles
- Enemies
- Waves & Spawning
- Graphical assets progress overview
- Audio Files
- Design Templates
- Blender Intro
- Converting 3D models to Sprites
- Scripting in Blender
- Creating a Model in Sketchup
- Colouring and Animating in Blender
- Animation using Dope Sheet, Keyframes and Scale Transformation in Blender
- Template
- Testing
- Terrain
- Terrain Generation
- Resource Trees
- Main Menu, Chat, options
- Main Menu V2, Options V2, Sound
- Damage Trees
- Projectiles
- Enemy User Testing
- Tree planting, inventory GUI, resources, portals
- Caveman Character
- Debug Mode Menu
- Tree learning, Attack Trees, Main Menu Tutorial Resources Styling
- Revamped Resource Trees
- Squirrel User Testing
- Final evaluation
- Project Structure
- Git Workflow
- GUI
- Worlds
- Entity Directions
- Resources
- Inventory
- AbstractEntities
- BasicProperties
- MortalEntity
- ProgressBarEntity
- Multiplayer
- Trees
- TimeEvent
- Game Time
- Animations
- Enemies
- Waves
- Player
- Projectiles
- Effect
- Particles
- Path Manager
- Sounds
- Debug 'God' Mode
- 2D Collision
- Box3D {depreciated}
- Render3D
- Cheat Codes