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Ice Tree
The ice tree is one of the basic damage trees in the game. Its main purpose is to slow the emeny down so that other tree turrents can destory them.
Style guides retrieved from Design Standards documentation
Following is the initial design of the ice tree and the sketches about it, including upgrades and projectiles.
I improved the design of the basic ice tree. The large snow flake easily make people understand what kind of tree is it.
(The png exported, which will be used in the game)
The upgraded version of the ice tree is consisted of crown shaped as bule blouds will ice pieces in it. The branches are much more ticker. The most important thing is that there will be small amount of snowfall under the tree.
(The gif exported, which will be used in the game)
When the ice tree is being damaged, it will shake.
When the ice tree is destroyed, it will break down into piecies.
Based on my concept design, I have drew the projectile of ice tree. But this production hasn't been discuss with team 7 yet.
This is kind of ice/water mixed texture missile.
- Home
- How To Play
- Keybindings
- Inventory and Resources
- Trees
- Portals and Worlds
- Projectiles
- Enemies
- Waves & Spawning
- Graphical assets progress overview
- Audio Files
- Design Templates
- Blender Intro
- Converting 3D models to Sprites
- Scripting in Blender
- Creating a Model in Sketchup
- Colouring and Animating in Blender
- Animation using Dope Sheet, Keyframes and Scale Transformation in Blender
- Template
- Testing
- Terrain
- Terrain Generation
- Resource Trees
- Main Menu, Chat, options
- Main Menu V2, Options V2, Sound
- Damage Trees
- Projectiles
- Enemy User Testing
- Tree planting, inventory GUI, resources, portals
- Caveman Character
- Debug Mode Menu
- Tree learning, Attack Trees, Main Menu Tutorial Resources Styling
- Revamped Resource Trees
- Squirrel User Testing
- Final evaluation
- Project Structure
- Git Workflow
- GUI
- Worlds
- Entity Directions
- Resources
- Inventory
- AbstractEntities
- BasicProperties
- MortalEntity
- ProgressBarEntity
- Multiplayer
- Trees
- TimeEvent
- Game Time
- Animations
- Enemies
- Waves
- Player
- Projectiles
- Effect
- Particles
- Path Manager
- Sounds
- Debug 'God' Mode
- 2D Collision
- Box3D {depreciated}
- Render3D
- Cheat Codes