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Achievement System

wsxmr1234 edited this page Sep 1, 2022 · 10 revisions

Overview Structure

At present, the achievement section is mainly divided into two parts:

  1. The content achieved by the user's behavior and operation during the game, such as how many items or clues the user collected. Behavior that is proactively performed by the user.

  2. The other is the system, such as the user completes a task in a short period of time, or ends the holding of a map, thus triggering the achievement.

Achievement type

For the achievements, there was a relevant discussion in the group, based on the content of the original plot introduction, the brain storm meeting in the group determined the direction of our achievement type, and the type described above was the main starting point for the relevant questionnaire survey, which clearly defined which types are suitable for the project game and can bring the user a sense of honor.

In the first sprint, the team will complete achievements related to collecting items due to the work content of the other groups. Here's what we did with our users.

user research

achievement-type-research

Prototype

After we determined that we could complete the survey of the achievement design app on the market, the group quickly conducted a survey of the achievement design app on the market, and looked for relevant achievement design references to help our design students carry out the preliminary stage of selection and design.

Preliminary research & user research

Low-fidelity-prototype

Evaluation

Testing plan

User Questionnaire & Interview

Table of Contents

Home

Game Design

User survey

Sprint 4

Eviction Menu and Win/lose Logic: Polishing tasks (Team 7)

Button Sounds and Ending Menu improve (Team 3)

Sound effect and Fixing the clue bug (Team 6)

Improvement of Enemy and Attack (Team 1)

Add Features When The Player Get Attacked and Overall UI Improvement (Team 8)

Sprint 1

Achievement System (Team 2)

Player Eviction Menu (Team 7)

Countdown Clock (Team 4)

Music (Team3)

Map (Team6)

Sprint 2

Player Eviction Menu (Team 7)

Character Design & Animation (Team 1)

Music (Team 3)

Inventory System and Consumables Items (Team 8)

Scenario design

Achievement System(team 2)

Storyline (Team 5)

Countdown Clock (Team 4)

Sprint 3

Ending Menu (Team 3)

NPC interaction (Team 2)

Win/lose Condition (Based on Eviction Menu) (Team 7)

Player Profile (Team 4)

Game Logo (Team 8)

Clue storage (Team 6)

Enemy Design and Attack (Team 1)

Scenario design for village(Team5)

Game design
Entities and Components

Service Locator

Loading Resources

Logging

Unit Testing

Debug Terminal

Input Handling

UI

Animations

Audio

AI

Physics

Game Screens and Areas

Terrain

Concurrency & Threading

Settings

Troubleshooting

MacOS Setup Guide

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