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Animations

Richard Thomas edited this page Aug 13, 2021 · 4 revisions

The game engine has a pre-made AnimationRenderComponent (code) which can be used to show animations on entities. This is a thin wrapper around libGDX's animation system, so it is recommended to read that before using animations.

Usage

Creating animations

Animations have to be created in libGDX's atlas format to be compatible with the animation component. You can generate an animation atlas from a series of still images, where each image represents a frame of animation. Some recommended tools that support this:

Adding animations to the game

Add an AnimationRenderComponent to the entity you want to render, then register each animation that's in the texture atlas. Start and stop an animation with startAnimation() and stopAnimation().

AnimationRenderComponent animator = new AnimationRenderComponent("player.atlas");
Entity player = new Entity().addComponent(animator);

// The animation name must match the name in the atlas
animator.addAnimation("walk", 0.1f);
animator.addAnimation("attack", 0.1f);
animator.addAnimation("jump", 0.1f);

// Now, we can start/stop the animatifon at any time
animator.startAnimation("walk");
animator.startAnimation("jump");
animator.stopAnimation();

Table of Contents

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Game Design

User survey

Sprint 4

Eviction Menu and Win/lose Logic: Polishing tasks (Team 7)

Button Sounds and Ending Menu improve (Team 3)

Sound effect and Fixing the clue bug (Team 6)

Improvement of Enemy and Attack (Team 1)

Add Features When The Player Get Attacked and Overall UI Improvement (Team 8)

Sprint 1

Achievement System (Team 2)

Player Eviction Menu (Team 7)

Countdown Clock (Team 4)

Music (Team3)

Map (Team6)

Sprint 2

Player Eviction Menu (Team 7)

Character Design & Animation (Team 1)

Music (Team 3)

Inventory System and Consumables Items (Team 8)

Scenario design

Achievement System(team 2)

Storyline (Team 5)

Countdown Clock (Team 4)

Sprint 3

Ending Menu (Team 3)

NPC interaction (Team 2)

Win/lose Condition (Based on Eviction Menu) (Team 7)

Player Profile (Team 4)

Game Logo (Team 8)

Clue storage (Team 6)

Enemy Design and Attack (Team 1)

Scenario design for village(Team5)

Game design
Entities and Components

Service Locator

Loading Resources

Logging

Unit Testing

Debug Terminal

Input Handling

UI

Animations

Audio

AI

Physics

Game Screens and Areas

Terrain

Concurrency & Threading

Settings

Troubleshooting

MacOS Setup Guide

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