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Sounds Effect for Button

Jasonzcx edited this page Oct 18, 2022 · 5 revisions

Description:

Functionality is the essence of interface sound. Even though an interface sound effect is beautiful, but it brings wrong feedback and affects the player's judgment and operation, then the interface sound effect is unqualified. On the basis of ensuring functionality, if the interface sound effects can bring players an emotional experience, it is undoubtedly the icing on the cake. The main function of the button sound effect is to enhance the interactivity of the product and provide timely feedback to the player. This sound will use all buttons in the game.

Selection process:

music1 music2 music3 music4 music5
https://user-images.githubusercontent.com/90129205/196196351-c025476d-49ed-4872-985d-5032ff4a2618.mp4 https://user-images.githubusercontent.com/90129205/196196416-28f93044-1c8d-462d-a42a-21571585c0cc.mp4 https://user-images.githubusercontent.com/90129205/196196573-7dd07292-252c-4dad-a087-7db0ac5dc0ac.mp4 https://user-images.githubusercontent.com/90129205/196196612-0b8024e1-b192-412b-ae1b-41d48a88cc77.mp4 https://user-images.githubusercontent.com/90129205/196196786-bfcd8ece-d763-4f84-bdbf-5e9d6bfbb5f1.mp4

Run by code:

4d9ae4f3df29fc4659c2535343a7874 b5b4f000e2753eab7e042febfa62897 15846ecb54de3597d15d1ef622eb9d7

Table of Contents

Home

Game Design

User survey

Sprint 4

Eviction Menu and Win/lose Logic: Polishing tasks (Team 7)

Button Sounds and Ending Menu improve (Team 3)

Sound effect and Fixing the clue bug (Team 6)

Improvement of Enemy and Attack (Team 1)

Add Features When The Player Get Attacked and Overall UI Improvement (Team 8)

Sprint 1

Achievement System (Team 2)

Player Eviction Menu (Team 7)

Countdown Clock (Team 4)

Music (Team3)

Map (Team6)

Sprint 2

Player Eviction Menu (Team 7)

Character Design & Animation (Team 1)

Music (Team 3)

Inventory System and Consumables Items (Team 8)

Scenario design

Achievement System(team 2)

Storyline (Team 5)

Countdown Clock (Team 4)

Sprint 3

Ending Menu (Team 3)

NPC interaction (Team 2)

Win/lose Condition (Based on Eviction Menu) (Team 7)

Player Profile (Team 4)

Game Logo (Team 8)

Clue storage (Team 6)

Enemy Design and Attack (Team 1)

Scenario design for village(Team5)

Game design
Entities and Components

Service Locator

Loading Resources

Logging

Unit Testing

Debug Terminal

Input Handling

UI

Animations

Audio

AI

Physics

Game Screens and Areas

Terrain

Concurrency & Threading

Settings

Troubleshooting

MacOS Setup Guide

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