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achievement type research

Kai9613 edited this page Aug 29, 2022 · 2 revisions

Overview:

For the achievements, there was a relevant discussion in the group, based on the content of the original plot introduction, the brain storm meeting in the group determined the direction of our achievement type, and the type described above was the main starting point for the relevant questionnaire survey, which clearly defined which types are suitable for the project game and can bring the user a sense of honor.

Questionnaire content

  1. Have you ever noticed your achievements in the game?
  2. Will you be able to see how achievements are met so that you have more motivation to complete them in the game?
  3. What are the achievements you care most about for the decryption genre?
  4. What kind of game content do you think exists in the decryption game?
  5. For collecting achievements and system achievements, after you reach the type you will take the initiative to share with the good use to show off?

Questionnaire answers

Have you ever noticed your achievements in the game?

image

Will you be able to see how achievements are met so that you have more motivation to complete them in the game?

image

What are the achievements you care most about for the decryption genre?

The speed of the run map, the completeness of the clue collection, the success rate of the killer, the standby time and so on

What kind of game content do you think exists in the decryption game?

image

For collecting achievements and system achievements, after you reach the type you will take the initiative to share with the good use to show off?

image

conclusion

Table of Contents

Home

Game Design

User survey

Sprint 4

Eviction Menu and Win/lose Logic: Polishing tasks (Team 7)

Button Sounds and Ending Menu improve (Team 3)

Sound effect and Fixing the clue bug (Team 6)

Improvement of Enemy and Attack (Team 1)

Add Features When The Player Get Attacked and Overall UI Improvement (Team 8)

Sprint 1

Achievement System (Team 2)

Player Eviction Menu (Team 7)

Countdown Clock (Team 4)

Music (Team3)

Map (Team6)

Sprint 2

Player Eviction Menu (Team 7)

Character Design & Animation (Team 1)

Music (Team 3)

Inventory System and Consumables Items (Team 8)

Scenario design

Achievement System(team 2)

Storyline (Team 5)

Countdown Clock (Team 4)

Sprint 3

Ending Menu (Team 3)

NPC interaction (Team 2)

Win/lose Condition (Based on Eviction Menu) (Team 7)

Player Profile (Team 4)

Game Logo (Team 8)

Clue storage (Team 6)

Enemy Design and Attack (Team 1)

Scenario design for village(Team5)

Game design
Entities and Components

Service Locator

Loading Resources

Logging

Unit Testing

Debug Terminal

Input Handling

UI

Animations

Audio

AI

Physics

Game Screens and Areas

Terrain

Concurrency & Threading

Settings

Troubleshooting

MacOS Setup Guide

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