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achievement type research
For the achievements, there was a relevant discussion in the group, based on the content of the original plot introduction, the brain storm meeting in the group determined the direction of our achievement type, and the type described above was the main starting point for the relevant questionnaire survey, which clearly defined which types are suitable for the project game and can bring the user a sense of honor.
- Have you ever noticed your achievements in the game?
- Will you be able to see how achievements are met so that you have more motivation to complete them in the game?
- What are the achievements you care most about for the decryption genre?
- What kind of game content do you think exists in the decryption game?
- For collecting achievements and system achievements, after you reach the type you will take the initiative to share with the good use to show off?
Have you ever noticed your achievements in the game?
Will you be able to see how achievements are met so that you have more motivation to complete them in the game?
What are the achievements you care most about for the decryption genre?
The speed of the run map, the completeness of the clue collection, the success rate of the killer, the standby time and so on
What kind of game content do you think exists in the decryption game?
For collecting achievements and system achievements, after you reach the type you will take the initiative to share with the good use to show off?
- Uniform Pixel Grid Resolution
- Storyline
- Instruction
- NPC info
- NPC Communication Script
- Inventory-System-and-Consumables
- Storyline User Test
- Traitor Clues
- Game Characters
- Player Profile User Test
- Player Eviction Menu Sprint1: User survey (Team 7)
- Player Eviction Menu Sprint2: User survey (Team 7)
- Sprint3 - Win/lose Condition: User survey (Team 7)
- Sprint4 - Polishing-tasks: User survey (Team 7)
- Transition Animation/Special Effects/Sound Effects: Feature Overviews
- Transition Animation and Effects: Design Process & Guideline
- Sprint 4 User Testing
- Transition Animation & Effect: Code Guideline-Sprint4
- Sound effect when players complete npc tasks and hover over npc cards
- Fixing the clue bug
- Music Test
- Player Eviction Menu: Design Process & Guideline
- Player Eviction Menu (Feature Overviews)
- Player Eviction Menu: Code Guideline - Sprint1
- Sprint 1 User Testing
- Detailed Eviction Card: Design Process & Guideline
- Detailed Eviction Card: Feature Overviews
- Sprint 2 User Testing
- Player Eviction Menu: Code Guideline - Sprint2
- Sprint 2 Inventory System and Consumables Items User Testing
- Sprint 2 Inventory System and Consumables Items Functionality
- NPC interaction testing plan sprint3
- NPC interaction testing results sprint3
- NPC Dialogue Scripts
- Code Guideline
- Win/lose Condition: Design Process & Guideline
- Win/lose Condition: Feature Overviews
- Sprint 3 User Testing
- Win/lose condition: Code Guideline - Sprint3
- Enemy List
- User Testing 1: Enemy Image Filter
- User Testing 2: Enemy Animation and AI
- User Testing 3: Basic Attack