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Music Test

Yaojun Tan edited this page Aug 31, 2022 · 7 revisions

Testing Plan

For code

At present, we have created a music interface class in the code, but there is a bug when calling it, and it is still being repaired.

For user

We designed a questionnaire on background music selection satisfaction ,and we interviewed 10 people to answer the questionnaire, then we have recorded their answers and responses.https://wj.qq.com/s2/10723594/7669

To what extent do you think the background music can affect a game? What do you think is the style of this game? Which piece of music is most propriate for the day/night switch? Which piece of music is most propriate for dark environment? Which piece of music can create an intensive atmosphere?

User Test

We have played six pieces of music. Then we collected their response and data to sum up a conclusion. 1.What do you think is the style of this game? After an interview with 10 interviewees, they gave the following opinions on whether background music has great influence on games and why:
The vast majority of people agree that background music is extremely important to music, and that background music plays an important role in the quality of the player's immersion in the game.
Game audio is designed to combine usability with a sense of presence and immersion in a virtual game world. The soundscape sense helps to create a sense of being there in line with the real world.
Sound can create the impression of real space by presenting virtual off-screen sources. Every sound in a game contributes to the player's immersion in some way, and game music has the potential to be more than just a passive element,
By closely connecting to the game's content and background music, players can become more immersed in the game. Some interviewees said "games = interactive art + experiential art", which shows the significance of background music 2. What do you think is the style of this game? Based on interviews with 10 interviewees, they gave their opinions on the main styles of the game:
By most accounts, the game is a cooperative multiplayer adventure with themes of social deception and survival against adversity, where communication and teamwork are essential to the survivors' ultimate goals. Gather resources and brave the harsh living environment and the vast sea together.
Respondents mentioned the following keywords: escape, hidden roles, teamwork, betrayal and deception, teamwork

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Table of Contents

Home

Game Design

User survey

Sprint 4

Eviction Menu and Win/lose Logic: Polishing tasks (Team 7)

Button Sounds and Ending Menu improve (Team 3)

Sound effect and Fixing the clue bug (Team 6)

Improvement of Enemy and Attack (Team 1)

Add Features When The Player Get Attacked and Overall UI Improvement (Team 8)

Sprint 1

Achievement System (Team 2)

Player Eviction Menu (Team 7)

Countdown Clock (Team 4)

Music (Team3)

Map (Team6)

Sprint 2

Player Eviction Menu (Team 7)

Character Design & Animation (Team 1)

Music (Team 3)

Inventory System and Consumables Items (Team 8)

Scenario design

Achievement System(team 2)

Storyline (Team 5)

Countdown Clock (Team 4)

Sprint 3

Ending Menu (Team 3)

NPC interaction (Team 2)

Win/lose Condition (Based on Eviction Menu) (Team 7)

Player Profile (Team 4)

Game Logo (Team 8)

Clue storage (Team 6)

Enemy Design and Attack (Team 1)

Scenario design for village(Team5)

Game design
Entities and Components

Service Locator

Loading Resources

Logging

Unit Testing

Debug Terminal

Input Handling

UI

Animations

Audio

AI

Physics

Game Screens and Areas

Terrain

Concurrency & Threading

Settings

Troubleshooting

MacOS Setup Guide

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