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Music Test
At present, we have created a music interface class in the code, but there is a bug when calling it, and it is still being repaired.
We designed a questionnaire on background music selection satisfaction ,and we interviewed 10 people to answer the questionnaire, then we have recorded their answers and responses.https://wj.qq.com/s2/10723594/7669
To what extent do you think the background music can affect a game? What do you think is the style of this game? Which piece of music is most propriate for the day/night switch? Which piece of music is most propriate for dark environment? Which piece of music can create an intensive atmosphere?
We have played six pieces of music. Then we collected their response and data to sum up a conclusion.
1.What do you think is the style of this game?
After an interview with 10 interviewees, they gave the following opinions on whether background music has great influence on games and why:
The vast majority of people agree that background music is extremely important to music, and that background music plays an important role in the quality of the player's immersion in the game.
Game audio is designed to combine usability with a sense of presence and immersion in a virtual game world. The soundscape sense helps to create a sense of being there in line with the real world.
Sound can create the impression of real space by presenting virtual off-screen sources. Every sound in a game contributes to the player's immersion in some way, and game music has the potential to be more than just a passive element,
By closely connecting to the game's content and background music, players can become more immersed in the game. Some interviewees said "games = interactive art + experiential art", which shows the significance of background music 2. What do you think is the style of this game?
Based on interviews with 10 interviewees, they gave their opinions on the main styles of the game:
By most accounts, the game is a cooperative multiplayer adventure with themes of social deception and survival against adversity, where communication and teamwork are essential to the survivors' ultimate goals. Gather resources and brave the harsh living environment and the vast sea together.
Respondents mentioned the following keywords: escape, hidden roles, teamwork, betrayal and deception, teamwork
- Uniform Pixel Grid Resolution
- Storyline
- Instruction
- NPC info
- NPC Communication Script
- Inventory-System-and-Consumables
- Storyline User Test
- Traitor Clues
- Game Characters
- Player Profile User Test
- Player Eviction Menu Sprint1: User survey (Team 7)
- Player Eviction Menu Sprint2: User survey (Team 7)
- Sprint3 - Win/lose Condition: User survey (Team 7)
- Sprint4 - Polishing-tasks: User survey (Team 7)
- Transition Animation/Special Effects/Sound Effects: Feature Overviews
- Transition Animation and Effects: Design Process & Guideline
- Sprint 4 User Testing
- Transition Animation & Effect: Code Guideline-Sprint4
- Sound effect when players complete npc tasks and hover over npc cards
- Fixing the clue bug
- Music Test
- Player Eviction Menu: Design Process & Guideline
- Player Eviction Menu (Feature Overviews)
- Player Eviction Menu: Code Guideline - Sprint1
- Sprint 1 User Testing
- Detailed Eviction Card: Design Process & Guideline
- Detailed Eviction Card: Feature Overviews
- Sprint 2 User Testing
- Player Eviction Menu: Code Guideline - Sprint2
- Sprint 2 Inventory System and Consumables Items User Testing
- Sprint 2 Inventory System and Consumables Items Functionality
- NPC interaction testing plan sprint3
- NPC interaction testing results sprint3
- NPC Dialogue Scripts
- Code Guideline
- Win/lose Condition: Design Process & Guideline
- Win/lose Condition: Feature Overviews
- Sprint 3 User Testing
- Win/lose condition: Code Guideline - Sprint3
- Enemy List
- User Testing 1: Enemy Image Filter
- User Testing 2: Enemy Animation and AI
- User Testing 3: Basic Attack